WATER
6Masked HERO Vapor
Archetype:
Masked HERO
ATK:
2400
DEF:
2000
View:
4769
Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.
Masked HERO Vapor — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 53 · Deck: 57 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Material body
Why it scores here
Masked HERO Vapor is a reliable singleton Fusion body in HERO-based decks, providing destruction protection as its core defensive value. The card integrates cleanly into existing archetypes (75 deckbuilding efficiency; 89.1% Mask Change co-occurrence) and survives destruction effects, but it lacks internal combo generation, board extension, or opponent interaction—it is a passive board presence, not a disruption tool. Without combo evidence, confidence in its actual competitive impact is limited, though deck consistency data confirms reliable accessibility within HERO homes.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Summoned consistently via Mask Change (89.1% co-occurrence in 46 decks) within the HERO archetype; requires a HERO target and the Mask Change spell already present. (verified) |
| Combo & Conversion | 50 | No combo evidence supplied; text alone shows it provides one board body with no card generation, search, or combo extension—purely a singular Fusion piece. (inferred) |
| Resource Economy | 50 | Mask Change + target material cost is offset by the archetype's native searchers and support (Stratos, E - Emergency Call); net effect is roughly even. (inferred) |
| Effect & Interaction | 25 | Sole effect is destruction immunity; does not negate, remove, or interact with opponent plays—purely passive defense against one removal type. (verified) |
| Material Utility | 60 | Generic Level 6 Warrior Fusion serves as Synchro/Link/Xyz material; clean body with no self-locking clause or material restrictions. (inferred) |
| Resilience & Flexibility | 65 | Destruction immunity grants survival against board wipes but only protects against destruction effects; vulnerable to bounce, banishment, and negation; single axis of protection. (verified) |
| Deck-Building Efficiency | 75 | Runs as a singleton in all 46 decks with zero brick risk; integrates seamlessly into existing HERO cores without deck contention or lock mechanics. (observed) |
Calculation
Weight profile: Boss/End-board primary role. Intrinsic ≈ 53, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)
Strengths
- Destruction immunity provides reliable defense against common removal effects and board wipes
- High consistency summon route: 89.1% Mask Change co-occurrence in HERO decks
- Clean singleton singleton with zero brick risk; fits seamlessly into existing archetype cores
- Usable as generic Level 6 Warrior material even when effect is negated or blanked
Weaknesses
- No card advantage, resource generation, or draw; purely a defensive board body
- Does not negate, remove, or interact with opponent plays; vulnerable to bounce and banishment
- Requires Mask Change activation and a HERO target; not a standalone threat or threat generator
- No evidence of combo extension or high-power board building; limited competitive ladder data
- Protection is single-axis (destruction only); does not survive non-destruction removal
Counters / choke points
- Bounce effects that return cards to hand without destroying (e.g., Swordsoul Grandmaster Chixiao)
- Banishment effects and non-destruction removal (e.g., effect-based tributes, send-to-GY)
- Negation of Mask Change summon or the HERO target before fusion activation
- Hand removal during opponent's turn (removes the Fusion before it activates on your turn)
Best use
Defensive Fusion body with destruction immunity. Decks: Heroic, Heros, Masked HERO. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'Must be Special Summoned with Mask Change. Cannot be destroyed by card effects.'; 46 decks run exactly 1 copy main deck; 0 copies side deck; Mask Change co-occurrence: 89.1% (41 of 46 decks); Appears across 9 distinct archetypes (Heroic dominant: 41.3%); Destruction immunity is a hard protection clause, not a negate or disruption mechanic
- Observed: 100% singleton rate across all 46 decks; Strong top-partner consistency: Stratos 84.8%, Masked HERO Acid 82.6%, Masked HERO Dian 82.6%; Deck recency from 2022-10-19 to 2026-04-17; present in multiple gameplay types (Heroic 56.5%, others 37%)
- Inferred: Board contribution is defensive: one Fusion body with destruction immunity, no intrinsic board extension; Combo conversion limited to inference: no card generation, tutor, or combo enablement on text; Resource economy is neutral: Mask Change + target cost offset by archetype's native searcher support; Material utility is generic: Level 6 Warrior can serve as Synchro/Link/Xyz material without self-lock; Accessibility is archetype-dependent: high within HERO lines, not splash-friendly outside
- Data gaps: No combos supplied — combo conversion is text-only inference; cannot verify real-world board impact, combo centrality, or appearance in competitive recorded boards No guides supplied — no human commentary on the card's role, matchup performance, or strategic context No banlist token — assumed unlimited (3 copies); no format-specific legal restrictions confirmed No usage statistics (StatisticsCard) — archetype inclusion percentage inferred from 46-deck sample only, not historical breadth across multiple seasons No top-card ranking — cannot calibrate competitive relevance, meta position, or ladder win-rate No confirmed rulings or interaction clarifications — assumed standard interpretation of destruction immunity and Mask Change requirements






